Tom the Postgirl, a hand-drawn adventure about a mail carrier who cannot stop peering into her customers’ homes, goes on sale on October 29, 2026, on Steam for Windows and Mac and on Nintendo Switch. The Switch version is listed at $9.99 and the European price is €9.99, with Steam buyers getting 10% off during the opening two weeks.
It is the debut game from Oopsie Daisies, a small Swiss studio, and ARTE France both co-produced and publishes it. The timing is deliberate: launch lands two days before Halloween.
A delivery job that is really a stakeout
You play Tom, the newly hired postgirl of a village where nobody is quite what they seem. Parcels are the pretext. The actual game is watching: routes are lined with windows, doors and gaps in fences, and scenes only play out for players who hide, hold still and wait. The developers call the loop “Walk and Stalk,” a joke on the old point-and-click label.
The residents are grotesque by design. There is a vain mayor, an orphanage that resembles a kennel, two hippies armed with chainsaws, and an animal cast that includes pigeons running a drug trade among the gravestones and a cowboy earthworm. You can do the rounds properly or wreck hedges, flowerbeds and garden gnomes along the way. Several endings, plus achievements and collectible player profiles, are there to encourage a second and third run.
The small team behind it
Three longtime friends founded Oopsie Daisies: Léa Coquoz handles art direction and game design, Lorenz Kleiser technical direction and game design, and Floris Demandt sound. The studio has since grown to five people, according to the program of Fantoche, the international animation festival in Baden, Switzerland. There, animators Kathleen Bohren and Natascha Dübi gave a talk titled “Animating a Stalker,” co-organized with the Swiss Game Developers Association.
Will your computer run it?
This is a light game on paper. The Steam listing’s minimum spec is a 64-bit Intel Core i5-6300U processor, 8GB of RAM, Intel HD Graphics 520 and 2GB of free disk space. That graphics entry is Intel’s built-in chip rather than a separate graphics card, so a typical office laptop sits close to the bar. One catch: the listing still says Windows 7 64-bit or higher, but the same page notes the Steam client itself has only supported Windows 10 and later since January 1, 2024.
On price, the launch discount is easy to work out. €9.99 multiplied by 0.9 gives €8.991, so Steam buyers in Europe should pay about €8.99 in the first fortnight. We did not see a US dollar price on the Steam page, so the $9.99 figure applies to Switch.
The game supports 11 languages, including English, French, German, Japanese, Korean and Simplified Chinese. It is rated PEGI 16 in Europe, and the developers’ own content notes on Steam list cartoon violence and partial nudity.
What the teaser gets right, and what it skips
The clip on this page is the 30-second “Coming Soon Teaser” that Oopsie Daisies posted on its own YouTube channel on October 1. It sells the premise quickly: Tom’s blank, smiling face, her mail van rolling across a map of the village, then a cut to her pressed up against someone’s window. The frame-by-frame animation and the black-and-white drawing style, picked out with Tom’s red coat, give it a distinct look among this fall’s indie releases.
As a buying guide, though, it is thin. Thirty seconds says nothing about how long the game lasts or how much of it is puzzle-solving versus wandering. Its description still promises a “Fall 2026” release on Steam and Switch rather than the firm date, and it gives no price. The bigger gap is tone. The storybook art looks made for children, while the game carries a 16-plus rating and deals in voyeurism, so parents should read the content notes before buying it for a younger player.
A free demo is still on Steam for anyone who wants to try the snooping before paying. On October 21, the store’s countdown put the full game’s release about eight days away.
Image: Evan-Amos, Public domain via Wikimedia Commons
This article was produced with AI assistance and reviewed by our Editorial Desk. How we work.
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